AI Insights · Timothy · April 2022
Top 5 Simulator Games in Oceania Q1 2022
Discover the performance of the top 5 simulator games in Oceania during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 simulator games on a unified platform in Oceania showcased varying trends in downloads, revenue, and active users. Here is an overview based on data from Sensor Tower.
Horse Riding Tales: Wild World from AppForge Inc. experienced fluctuations in weekly revenue, peaking at approximately $9.8K in early January before dropping to around $2.6K by the end of March. Weekly downloads were relatively stable but modest, ranging between 700 and 1.2K. Active users showed a gradual decline from 7.2K at the start of January to around 5.7K by the end of March.
Farming Simulator 20 by GIANTS Software GmbH had a consistent but declining revenue trend, starting at $6.4K in early January and decreasing to $2.6K by the end of March. Downloads were steady yet low, averaging around 200 to 300 per week. Active users remained relatively stable, fluctuating between 1.2K and 1.5K throughout the quarter.
Bid Wars 2 – Pawn Shop Tycoon from By Aliens L.L.C - F.Z showed notable variability in weekly revenue, with a high of $5.7K in early January and a low of $2.3K in late February. Downloads followed a similar pattern, peaking at 7.9K in early January and dipping to 1.6K by late February, before rising again to 4.8K at the end of March. Active users also saw significant changes, starting at 16.9K in late December, reaching a peak of 23.7K in early January, and ending the quarter at around 13.7K.
WorldBox - God Sandbox by Maxim Karpenko experienced a peak in weekly revenue of $4.9K in late January, followed by a gradual decline to $2K by the end of March. Downloads were highest in late January at 5.7K, with numbers generally decreasing to 1.6K by late March. Active users peaked at 15.6K in late January before declining to around 6K by the end of the quarter.
WildCraft: Wild Sim Online from Turbo Rocket Games had relatively stable revenue, ranging from $2.3K to $3.8K, with a peak in mid-March. Downloads saw a noticeable drop from 2.1K at the start of the quarter to around 1.4K by the end of March. Active users remained consistent, hovering between 18K and 21K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.